Framestore is looking for Creature TDs to join the Melbourne studio! We have amazing shows kicking off with opportunities at all levels!
The Creature FX TD is responsible for setting up skin, muscle, cloth and hair simulations for our hero and secondary characters and creatures. Other responsibilities include, maintaining and supporting those rigs / setups through production as well as running shots in production.
Responsibilities
- Build, maintain and test simulation rigs and setups
- Develop tools to assist in building simulation rigs and running shot simulations
- Run simulations, perform technical animation and shot sculpting for shots in production
- Creatively troubleshoot and solve problems independently
- Receive and address technical and creative feedback from supervisors and lead
- Work efficiently as part of a team, or independently, to complete assigned shots
- Meet schedules and deadlines whilst maintaining the highest standards.
Qualifications and Experience
High level of proficiency with industry-standard software such as Maya and / or HoudiniGood knowledge of nCloth, nHair, and / or VellumExcellent sense for physically based motion and understanding of animation principlesAbility to clearly and effectively communicate complex topics relevant to Creature FX and connected departmentsStrong problem-solving skillsAbility and willingness to multi-taskWorking knowledge of Python (and / or Mel)5 years of experience in film / animation / VFXIn addition, experience of any of the following is highly desirable :
Experience with Ziva DynamicsExperience with HoudiniExperience with Marvelous DesignerPrevious rigging experiencePrevious experience in LinuxFramestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.